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3D Graphics with C#

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I want to make a game with simple 3D Graphics in C#. With simple I mean that the graphics will only cosist of basic shapes with a texture and that I don't need to load models, nor do I need fancy effects.


I have made 2d games with C# before using the built-in Graphics class. I've also made 3D games with Java and OpenGL (With the LWJGL).


Now my question is: What kind of library should I use?


I'm not sure if I want to use OpenGL or DirectX. DirectX seems to be the most commonly used with C# but I happen to have experience with OpenGL so that might be a good choise too.


I'd like it to be easy to set-up, and not way too difficult to use. I've found a tutorial series for OpenGL and C# where you had to write your own shaders, and that's not what I'm planning to do. I don't need to have maximum control about everything, I'd rather have it a little bit abtracted.


I head they stopped updating XNA some time ago, so I guess that one is outdated and I read that it's difficult to set it up for 3D.


Thanks in advance!




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I do this for fun and practice, and as a nice change on Unity3D which I use for school. 


I'll stick to OpenGL for then, and I'm going to check out OpenTK now!


Thank you


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