Sign in to follow this  
Alundra

Distance Field everywhere on sprite and text ?

Recommended Posts

Hi all,

The good way to have proper render of sprite and texture on all size and can have outline color is to use distance field.

Is it good to use distance field for all sprite and text or one boolean is better to set to use or not on the batch render ?

Maybe something like the :

BeginSprite(ITexture* Texture, ITexture* DistanceField);
RenderSprite( ... );
EndSprite();

If DistanceField is NULL, use the classical sprite pixel shader, if not NULL, use distance field pixel shader.

Does it sounds the best way to handle that ?

Thanks

Edited by Alundra

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this