Jump to content
  • Advertisement
Sign in to follow this  

Distance Field everywhere on sprite and text ?

This topic is 1423 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all,

The good way to have proper render of sprite and texture on all size and can have outline color is to use distance field.

Is it good to use distance field for all sprite and text or one boolean is better to set to use or not on the batch render ?

Maybe something like the :

BeginSprite(ITexture* Texture, ITexture* DistanceField);
RenderSprite( ... );

If DistanceField is NULL, use the classical sprite pixel shader, if not NULL, use distance field pixel shader.

Does it sounds the best way to handle that ?


Edited by Alundra

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!