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Frustrum Culling Tiled Sphere

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I'm making a planet renderer, kind of like Google Earth. I want to implement tiling, so that different parts of the map can load like in Google Maps when you pan or zoom in or out. I'm having a hard time figuring out how to figure out what areas of the sphere exists in the view frustum and should be loaded or displayed.

 

Any suggestions?

 

Thanks.

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