The Week of awesome II! - The second annual unofficial gamedev competition!

Started by
278 comments, last by slicer4ever 9 years, 6 months ago

We will use:
- Language: C++/Blueprint Scripting
- Engine : Unreal Engine v. 4.4
- Graphics: Gimp/Blender/PixPlant 2
- Sound FX: JFXR
- Music: Possibly a composer friend of mine
- Blog: Not sure yet
- File hosting: Dropbox

Advertisement

My team will use these:

- Language: C++
- SDK: SFML + pre-existing but very incomplete map editor
- Engine : None, but I will use existing in-house libraries for things like serialization, file-parsing, and common types (Point, Rect, etc...).
- Graphics: Paint Shop Pro XI (7 years out of date biggrin.png), MS Paint, and Celesol uses traditional media and a scanner (if she decides to participate).
- Sound FX: Probably creative-commons.
- Music: I'll either use creative-commons, or re-purpose pre-existing works from previous projects.
- Blog: Pixel ? Tile ? World
- File hosting: DropBox

Ah, you convinced her, good job!

Still up in the air. unsure.png It depends on whether she gets inspired by the theme, and whether we can come up with a game idea that she likes. smile.png

Seems likely though.

- Language: C#

- Engine : Unity

- Graphics: Bitgem, Photoshop CC 2014, Maya

- Sound FX: MMF ( mother F*cking magic )

- Music: A personal composer

- Blog: http://www.riuthamus.com/?project=the-harvest

- File hosting: On my website

- Language: C#

- Engine : Unity (Theoretically 2D)

- Graphics: Paint.net, maybe Tiled for maps if necessary

- Sound FX: Goldwave, and if not, freesounds.org :P

- Music: Goldwave, Audacity

- Blog: I'll create a new journal entry here

- File hosting: On my website

Despite using Unity, I'll do everything from scratch.

(I'll have very little time to dedicate to this though)

Best of luck all!

Language: C++

Framework: None / My own, depending on what game I come up with

Graphics: Blender + Photoshop (and/or online sources)

Audio: Online sources + Audacity

Hosting/Blog: Undecided

I feel intimidated by others skills/past projects but I will try to enjoy the ride.

- Language: C++
- Engine : Irrlicht + custom
- Graphics: MS Paint + graphic with appropriate licensing
- Audio: Online sources + Audacity
- Blog: TBD
- File hosting: TBD

I feel intimidated by others skills/past projects but I will try to enjoy the ride.

You're not alone in this feeling tongue.png

Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting, will you use for the competition.

- Language: Python3-Py2exe
- Engine : pygame
- Graphics: Gimp
- File hosting: Dropbox

My CVMy money management app: ELFSHMy game about shooting triangles: Lazer of Death

I'll use

-Language C++

-Engine: My own Xtreme engine (it's a framework for DirectX, provides windowing, input, sound, music, rendering

-Graphics: My own Painter app

-Audio: sfxr, cgMusic, midtoogg converter

-Hosting: own web space

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

- Language: C#
- Engine : Unity
- Graphics: Gimp... maybe
- File hosting: Dropbox

This topic is closed to new replies.

Advertisement