The Week of awesome II! - The second annual unofficial gamedev competition!

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278 comments, last by slicer4ever 9 years, 6 months ago

Give everybody 3 extra hours to compensate...?


I will extend the competition by a single hour due to the DST mistake that may have prevented folks from starting exactly at midnight, so everyone enjoy you have been given one extra hour onto the competition. hope this will help some of you that are coming down to the final submission.

+1 on EST? So 6.5 hours?
I've been going by this: http://www.thetimenow.com/clock/est/eastern_standard_time

EDIT: Yes I'm confused still. Very tired now. tongue.png


when that clock reaches midnight, the competition will be over.

Thank you. No issues there. :)

I'm just trying to use as much time as possible.

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Slicer... love you! <3

So, like... Tuesday? 3pm? smile.png

Does anyone feel like testing my game while there's still time to fix critical issues? I'd love it if a judge told me it at least ran on his/her computer.

Link:

http://www.gamedev.net/index.php?app=core&module=attach&section=attach&attach_id=23971

It's an xna game, so you'll need .Net 4 framework, and XNA 4.0 refresh. Installation_Guide.txt should have links to microsoft. Instructions.txt will tell you how to play.

Thanks in advance,

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

woops wrong thread, I am tired.

Hello everyone,

Here is my completed entry: Teddystein !

http://www.donaldsmay.com/Teddystein.zip

I hope you all enjoy it!

Hello everyone,

Here is my completed entry: Teddystein !

http://www.donaldsmay.com/Teddystein.zip

I hope you all enjoy it!

Wrong thread :P

So, like... Tuesday? 3pm? smile.png

Does anyone feel like testing my game while there's still time to fix critical issues? I'd love it if a judge told me it at least ran on his/her computer.

Link:

http://www.gamedev.net/index.php?app=core&module=attach&section=attach&attach_id=23971

It's an xna game, so you'll need .Net 4 framework, and XNA 4.0 refresh. Installation_Guide.txt should have links to microsoft. Instructions.txt will tell you how to play.

Thanks in advance,

- Eck

I have tested it. It's well made considering the limited timeframe. I say it captures the theme quite well. About bugs, there might be two (I don't know if they're actual bugs or intended to be like that, but I'll detail them anyway):

1. Hide Stats hides all stats except for one of the enemy unit. However, this behavior disappears after that unit moves. Not game-breaking in any sense.

2. Unit movements seem to slow down sometimes, especially after attacking. But I don't know if this is intentional.

Edit: Btw, you did post in the other thread, right?

Alrighty!

Had a million things to do this week but had the game on my mind at all times. Here's "Escape From Toy Tower"!

http://geoffreysangston.github.io/EscapeFromToyTower/

(Posted it on github for free hosting)

There were tons of things I wanted to do but didn't get to. Nonetheless I had an awesome time working on this and learned a lot. I went for a retro style since that's more forgiving on terrible artists and that's the best art I can do (ha).

I really appreciate this format because it helps me actually finish a project so that being said, big thanks to the coordinators this was an awesome idea and I'll be participating next year.


It's an xna game, so you'll need .Net 4 framework, and XNA 4.0 refresh. Installation_Guide.txt should have links to microsoft. Instructions.txt will tell you how to play.

You should be able to package it as a one-click install that will download all the necessary dependencies.

It seems to run fine on my machine! (I have XNA installed already).

Good luck!

Alrighty!

Had a million things to do this week but had the game on my mind at all times. Here's "Escape From Toy Tower"!

http://geoffreysangston.github.io/EscapeFromToyTower/


(Posted it on github for free hosting)


There were tons of things I wanted to do but didn't get to. Nonetheless I had an awesome time working on this and learned a lot. I went for a retro style since that's more forgiving on terrible artists and that's the best art I can do (ha).

I really appreciate this format because it helps me actually finish a project so that being said, big thanks to the coordinators this was an awesome idea and I'll be participating next year.


wrong thread, post in this one: http://www.gamedev.net/topic/661224-the-week-of-awesome-ii-the-competition-thread/page-14
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

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