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The Week of awesome II! - The second annual unofficial gamedev competition!

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My team will use these:
 
- Language: C++
- SDK: SFML + pre-existing but very incomplete map editor
- Engine : None, but I will use existing in-house libraries for things like serialization, file-parsing, and common types (Point, Rect, etc...).
- Graphics: Paint Shop Pro XI (7 years out of date biggrin.png), MS Paint, and Celesol uses traditional media and a scanner (if she decides to participate).
- Sound FX: Probably creative-commons.
- Music: I'll either use creative-commons, or re-purpose pre-existing works from previous projects.
- Blog: Pixel ? Tile ? World
- File hosting: DropBox

 

 

Ah, you convinced her, good job!

 
Still up in the air. unsure.png It depends on whether she gets inspired by the theme, and whether we can come up with a game idea that she likes. smile.png

Seems likely though.

Edited by Servant of the Lord

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- Language: C#

- Engine : Unity (Theoretically 2D)

- Graphics: Paint.net, maybe Tiled for maps if necessary

- Sound FX: Goldwave, and if not, freesounds.org :P

- Music: Goldwave, Audacity

- Blog: I'll create a new journal entry here

- File hosting: On my website

 

Despite using Unity, I'll do everything from scratch.

(I'll have very little time to dedicate to this though)

 

Best of luck all!

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Language: C++

Framework: None / My own, depending on what game I come up with

Graphics: Blender + Photoshop (and/or online sources)

Audio: Online sources + Audacity

Hosting/Blog: Undecided

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I feel intimidated by others skills/past projects but I will try to enjoy the ride.

 

- Language: C++
- Engine : Irrlicht + custom
- Graphics: MS Paint + graphic with appropriate licensing
- Audio: Online sources + Audacity
- Blog: TBD
- File hosting: TBD

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I feel intimidated by others skills/past projects but I will try to enjoy the ride.

You're not alone in this feeling tongue.png

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Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting,  will you use for the competition.

- Language: Python3-Py2exe
- Engine : pygame
- Graphics: Gimp
- File hosting: Dropbox

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I'll use

 

-Language C++

-Engine: My own Xtreme engine (it's a framework for DirectX, provides windowing, input, sound, music, rendering

-Graphics: My own Painter app

-Audio: sfxr, cgMusic, midtoogg converter

-Hosting: own web space

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