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slicer4ever

The Week of awesome II! - The second annual unofficial gamedev competition!

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@slicer4ever  Me(programmer) and my friend, Robert(3d artist). We are looking for a sound engineer.
 
This is my group


as SotL has answered your other questions, i'll just comment that it's great to hear you've got a team together, i'll update the first post so others will know what your looking for. also, do you happen to have a team name? I'd love to have team names going on!
 

 

 

I checked out last year games, i got some questions, can we buy 3d models from stores when making a the game ? like a character/weapon and so ?


buying 3d models is fine so long as you have the proper permissions to distribute them(i'm assuming you will since you've paid for them).

 

 

 

thanks for the reply. I will ask my friend for  a team name and get it for you. 

 

I just wanted to make sure that i am allowed to buy models for the game

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Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting,  will you use for the competition. 

 

On my side I will use this

- Language: C#

- SDK: Monogame

- Engine : None, I will start from scratch

- Graphics: Paint.net, tileStudio

- Sound FX: SFXR

- Music: FL Studio or musagi

- Blog: http://sjs-studio.com/en/

- File hosting: On my website

 

Good luck to everyone smile.png

Edited by stenol26

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Language: Python

SDK/Engine: Panda3D

Pre-created Components: This depends on what game I end up making; I have several bits and pieces that might prove useful.

Graphics: To some degree this depends on the art style that I settle on, but my main raster-art program is GIMP, my 3D modeller is Blender, and, should I want vector art, possibly Inkscape.

Blog: ... Erm... I suppose that I'll start a blog or thread here?

Hosting: Dropbox

Sound: Sound Recorder (either Windows or Ubuntu) and Audacity, most likely.

Music: ... Music is actually a category regarding which I'm somewhat worried. I'm not a musician myself, but I don't want to take on a partner for music alone. I could search for free, permissively-licenced music, I suppose... but that may take precious time. At the moment I'm half-hoping that I'll manage to get away with ambient sound... ^^;;;

Edited by Thaumaturge

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Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting,  will you use for the competition. 

 

Language: Java

SDK: LibGDX

Art Tools: MSPaint, Paint.Net

Sound/Music: Whatever I can find for free use online.

Blog: I'll be posting updates here! I'll probably write an aftermath post-mortem on my blog: gilldave.co.uk/blog

File Hosting: On my website. (Last year they were then re-hosted for us, to prevent any foul play I guess.)

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We'll be using the cross-platform engine we've been working on.

 

Language: C/C++ and OpenGL

SDK/Engine: OPifex Engine

Graphics: Blender / Gimp / Photoshop / It'll depend on the game

Blog / Hosting: http://teamopifex.com

Sound / Music : Not sure yet, good chance it'll be procedurally created though.

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My team will use these:
 
- Language: C++
- SDK: SFML + pre-existing but very incomplete map editor
- Engine : None, but I will use existing in-house libraries for things like serialization, file-parsing, and common types (Point, Rect, etc...).
- Graphics: Paint Shop Pro XI (7 years out of date biggrin.png), MS Paint, and Celesol uses traditional media and a scanner (if she decides to participate).
- Sound FX: Probably creative-commons.
- Music: I'll either use creative-commons, or re-purpose pre-existing works from previous projects.
- Blog: Pixel ? Tile ? World
- File hosting: DropBox

 

 

Ah, you convinced her, good job!

 
Still up in the air. unsure.png It depends on whether she gets inspired by the theme, and whether we can come up with a game idea that she likes. smile.png

Seems likely though.

Edited by Servant of the Lord

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- Language: C#

- Engine : Unity (Theoretically 2D)

- Graphics: Paint.net, maybe Tiled for maps if necessary

- Sound FX: Goldwave, and if not, freesounds.org :P

- Music: Goldwave, Audacity

- Blog: I'll create a new journal entry here

- File hosting: On my website

 

Despite using Unity, I'll do everything from scratch.

(I'll have very little time to dedicate to this though)

 

Best of luck all!

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I feel intimidated by others skills/past projects but I will try to enjoy the ride.

 

- Language: C++
- Engine : Irrlicht + custom
- Graphics: MS Paint + graphic with appropriate licensing
- Audio: Online sources + Audacity
- Blog: TBD
- File hosting: TBD

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I'll use

 

-Language C++

-Engine: My own Xtreme engine (it's a framework for DirectX, provides windowing, input, sound, music, rendering

-Graphics: My own Painter app

-Audio: sfxr, cgMusic, midtoogg converter

-Hosting: own web space

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It doesn't have any particular outstanding features, I'm just comfortable with it. It's tailored towards pixeling. It's an MDI app based on GDI, has layers, animations, proper copy/paste and supports my custom image formats.

 

And probably lots of little bugs :)

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