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slicer4ever

The Week of awesome II! - The second annual unofficial gamedev competition!

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- Sound FX: JFXR

 

That's quite a nice tool! I'll have to bear that in mind if I need any short-burst SFX.

 

 

Amazing indeed!

Might supplement my audio with some of these (probably modified through Goldwave afterwards though, as they tend to add unnecessary noise).

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Language: C++.

SDK/Engine: My own With a D3D11 renderer backend (for now, D3D9 work not started yet).

Graphics: Free texture libraries like the nVidia TTVol one supplimented by my own handiwork.

Hosting: On this site or I'll check out my old Dropbox account.

Sound: SFXR.

Music: Chiptunes from that chiptunes place ( was something like chiptune.com, I have forgotten the exact address )

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@slicer:
Will it be possible to find out the highest common JRE version across the Windows based judging machines?
I tend to assume Java 6 is a minimal baseline but if it turns out they all have Java 8 then that's awesome because it enables use of new shiney language features.
My backup plan is to bundle a JRE within the entry.

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I don't even have a JRE setup on this computer (quite oddly I might add).

Packaging it alongside your game will probably net you some points in ease of use you would otherwise lose ;)

My 2 cents.

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Language: HTML5 + JavaScript

Framework: Node.js + Three.js + my own open source input handling stuffs + probably something I write in the next couple of weeks to handle a 3D audio workflow

Graphics: Adobe Photoshop (sprites and textures), Blender (modeling), Collada (scene format)

Audio: Korg KAOSSILATOR (for audio synthesis), Adobe Audition (for audio editing)

Hosting: Github (source), my own website (distro).

Caffeine: coffee my wife provides before she goes to work in the morning.

Optics: Edmund Optics (I use them for all my lens, prism, and mirror needs)
 
All content will be created by me, thus I will have the necessary license to distribute it.
Edited by Sean T. McBeth

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I don't even have a JRE setup on this computer (quite oddly I might add).

Packaging it alongside your game will probably net you some points in ease of use you would otherwise lose ;)

My 2 cents.

 

Yes the more I think about it, packaging a JRE is going to be the best option. Thanks!

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I think you just need to post here and await Slicer's confirmation, though sending him a PM wouldn't hurt (this thread IS getting big afterall!).

(I think we're at 33 warriors on the roster?)

Edited by Orymus3

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Hello fellow game enthusiasts! I'm very interested in this Jam, though I gotta admit it would be my first, I'm very available and know how to use Unity and can program in various languages. And as you can imagine, my art is not great tongue.png.

Edited by Lootheo

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You don't even need to post here to enter, so long as you drop something off at the end of the competition you'll be entered. We just appreciate knowing who our potential contestants are=-)

:O What did I get myself into! :P

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I'll use

 

-Language C++

-Engine: My own Xtreme engine (it's a framework for DirectX, provides windowing, input, sound, music, rendering

-Graphics: My own Painter app

-Audio: sfxr, cgMusic, midtoogg converter

-Hosting: own web space

 

 

My team will use these:
 
- Language: C++
- SDK: SFML + pre-existing but very incomplete map editor
- Engine : None, but I will use existing in-house libraries for things like serialization, file-parsing, and common types (Point, Rect, etc...).
- Graphics: Paint Shop Pro XI (7 years out of date biggrin.png), MS Paint, and Celesol uses traditional media and a scanner (if she decides to participate).
- Sound FX: Probably creative-commons.
- Music: I'll either use creative-commons, or re-purpose pre-existing works from previous projects.
- Blog: Pixel ? Tile ? World
- File hosting: DropBox

 

 

Ah, you convinced her, good job!

 
Still up in the air. unsure.png It depends on whether she gets inspired by the theme, and whether we can come up with a game idea that she likes. smile.png

Seems likely though.

 

 

 

We'll be using the cross-platform engine we've been working on.

 

Language: C/C++ and OpenGL

SDK/Engine: OPifex Engine

Graphics: Blender / Gimp / Photoshop / It'll depend on the game

Blog / Hosting: http://teamopifex.com

Sound / Music : Not sure yet, good chance it'll be procedurally created though.

 

 

 

Language: C++

Framework: None / My own, depending on what game I come up with

Graphics: Blender + Photoshop (and/or online sources)

Audio: Online sources + Audacity

Hosting/Blog: Undecided

 

Custom frameworks and engines...

 

 

 

 

 

My confidence just took a sudden dive.

 

Rapidly.

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Custom frameworks and engines...

 

My confidence just took a sudden dive.

 

Rapidly.

 

It should've gotten a boost. 'Custom engines' means that we're working on unproven and buggy technology that's incompleted. wink.png

We're going into battle with an unproven weapon.

 

Not only that, but the features we add to our C++ "custom frameworks" are features that are pre-packaged and built-in to almost every non-C++ language. sad.png

C++'s standard library is like 1/10th the size of Java and Python standard libraries. If we wanted to, there are free open-source C++ engines we could be using; but feel like the contest is a good place to stress-test our own tech, specifically so the flaws can be revealed to us.

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Custom frameworks and engines...

 

My confidence just took a sudden dive.

 

Rapidly.

 

It should've gotten a boost. 'Custom engines' means that we're working on unproven and buggy technology that's incompleted. wink.png

We're going into battle with an unproven weapon.

 

Not only that, but the features we add to our C++ "custom frameworks" are features that are pre-packaged and built-in to almost every non-C++ language. sad.png

C++'s standard library is like 1/10th the size of Java and Python standard libraries. If we wanted to, there are free open-source C++ engines we could be using; but feel like the contest is a good place to stress-test our own tech, specifically so the flaws can be revealed to us.

 

 

Oh, is that some kind of bait for us newbies?

 

But fine, I'll bite laugh.png

 

- Language: C#
- Engine/Framework : Either Unity or XNA/Monogame (if the latter, then I'd probably have to start from scratch dry.png )
- Graphics: Depends on the artist, if I can find one. If not, then probably Spriter if I still have time, or just grab some free assets from the store (or web, I'll be sure to check the licenses).
- Sound/Music: Same as above, except I really can't do music. So if I can't get any sound engineer, I'll use free assets.
- Blog: I'll post things on my GD.net journal.
- File hosting: Bitbucket

 

Now, I'm off to try and fool some artists into making things for me.

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One thing I would like to suggest to all participants (whether competing, judging or simply observing) of this competition. Leave comments on the various blogs that the participants are utilising to show game progress. Bring the community support to a level so that a competitor in their deepest darkest moment can see that interest is being taken in their work and provide them encouragement to keep going.

 

 

To that end - Slicer I would recommend you do a listing of the blog links next to the competitors on the first post.

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One thing I would like to suggest to all participants (whether competing, judging or simply observing) of this competition. Leave comments on the various blogs that the participants are utilising to show game progress. Bring the community support to a level so that a competitor in their deepest darkest moment can see that interest is being taken in their work and provide them encouragement to keep going.
 
 
To that end - Slicer I would recommend you do a listing of the blog links next to the competitors on the first post.


I'd like to double encourage this, seeing people posting feedback is always a welcoming experience! so as a competitor, or an observer, i ask you try to be proactive. Post to people even if you normally wouldn't, even if it's as simple as "looks good".

Also, excellent idea stormy, I've gone through and collected all the blog sites listed, so if you have a blog you'd like me to add to the front page, let me know and i'll put it up! Edited by slicer4ever

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Let's do this...ph34r.png

 

I, the uncanny Eck man, plan to do battle with the entire lot of you! Let this post serve as official notice of my entry into the competition.

 

These are the tools I'll be using during the game jam:

Language: C#

SDK: XNA (or possibly MonoGame)

Engine: Reusing my own core libraries

Graphics: Paint.NET

SoundFX/Music: Free online resources

Blog: Eck's Journal - Still Flying

File Hosting: Drop Box

 

Team name: Still Flying

Members: Just me. (Though my wife and daughter may possibly help with artwork and sound since I have ZERO talent there)

 

I'll be using the hash tag #gdnjam for my posts unless a more official answer gets posted.

 

Good luck and have fun everyone. See you on the field of battle!

- Eck

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