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lomateron

HLSL load() of directx 10 in directx 9

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lomateron    491

what do you use to load one pixel value in directx 9, can that still be used in directx 10? if yes, is it faster than Load()?

Edited by lomateron

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Nik02    4348

In D3D9, you have to use the sample functions. And no, it is not faster than load; sample has to do floating-point multiply and cast to integer to resolve the memory address of the sampled texels, as well as (potentially) load much more texels than one (in case you have any filtering on). The upside of sampling is that simple filtering is "free" if all the involved texels are in local cache.

 

The situation is due to the fact that older hardware did not expose integer operations in shaders (because they likely didn't have programmable integer processing units).

Edited by Nik02

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