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Elahrairah

How do I bring the sound of an orchestra forward, and crisper?

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Elahrairah    274

Here's a quick track I wrote for a gamejam over the weekend:

[URL=https://soundcloud.com/evan-witt/fire-of-mine] Chase Scene[/URL]

 

I like most of the sound, but I still feel like the orchestra feels a little washed out, and I'm not sure how to make it feel closer. I tried just toning back the reverb, but then I lost the sense of space. Any suggestions? Is this an EQ matter?

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Elahrairah    274

Hey, many thanks, nsmadsen, that's EXACTLY the kind of advice I was looking for! I'll work through each of those steps and see what kind of difference in sound I can get out of it. Thanks for the ideas!

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xCatalyst    249
An interesting trick with reverb I've noticed is to pan the initial instrument track wherever you want it, and create a send of that instrument to a reverb track that is planned equal and opposite to the instrument. It creates a really nice acoustic quality that's kind of difficult to manually program. Worth a shot I'd say! And yeah, as Nathan stated, experiment as much as you can because that's really how you learn honestly.

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That track was fun to listen to! I thought of Danny Elfman scoring a chase-sequence from the Indiana Jones movies^^

 

Cool idea with the mirrored reverb, I'll try that one out today xCatalyst!

 

I agree on the notion that the track would benefit from more punch on the low-end percussion elements. Regarding reverb I find that the better orchestra libraries already offer great sounding rooms and a lot of "air" because of the rooms they are recorded in (I am using the Spitfire Albion and Loegria libraries most atm). So +1 to experimenting with seating/panning and the mic positions in Kontakt. 

That way you don't need reverb on all the channels. I tend to make a dedicated effects-channel with some glue-compression, EQ and a nice natural room reverb where most of the instruments are rooted to on a bus and then turn that channel up just slightly until it is audible. I feel that helps with fattening the sound while being very controllable. Though I am not a professional audio engineer, so keep that in mind ;)

Cheers,

Patrick

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