I'm wanting to implemend Nvidia's FXAA and TXAA inside my game - however, I figure I create my own AA. Perhaps, someone already has already came up with the type of AA and there's more work to do to enhance the blurring. I want your feedback and let me know what you think. It's rough demonstration not perfect quite yet.
The firest picture is when it's just using the 8x MSAA on high setting possible. The second image is the 8x MSAA and my Depth Pass AA implematation.
I'm still working on how to make it better. Was just fascinated on the descripton in Nvidia's website how FXAA works - this is when I started to think about trying out my own. I have a simple blur but I am thinking about making it box blur with two passes or possibly gaussian blur.