I just started implemending Shadow Mapping in my engine and I see inside the editor there's bumps inside the shadow map. I'm wondering what they are?
The current set up I have is an orthographic Left Handed view for rendering depth. The depth stencil is rendered as DXGI_FORMAT_D24_UNORM_S8_UINT and is bounded both as depth stencil and shader resource. The texture format for the depth stencil is DXGI_FORMAT_R24G8_TYPELESS The shader resource view is formated as DXGI_FORMAT_R24_UNORM_X8_TYPELESS.
Is it a format issue?
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If anyone needs to see sniplets of code I'll share.