Game to try out a RPG system

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4 comments, last by Ashaman73 9 years, 7 months ago

So, I wanted to play around with a skill based multiplayer RPG, in medieval fantasy settings.

Rather than developing a game or using a MMO builder / engine, I wanted to "proof of concept" it in an existing game engine.

But I need input on what game engine to use, here are my requirements:

1) Able to modify, quite extensively, the skills in the game (such as creating tradeskills, items that requires skills etc) - I want it skill based rather than class based if possible.

2) Able to create a decent size area for playing using stock graphics, including quest, gathering and npc combat

3) Set-up a small server, allowing a handfull of people to connect.

Any thoughts? I'm thinking Neverwinter night? Or am I better of using a MMO engine? I have a license to Realm Crafter, but havent used it much.

// Jens
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Take a look at Ryzom , an open source MMORPG.

Thanks - I'll take a look at it; I was hoping for something quite ready in terms of graphics etc as this is more of a test of an idea of a system.

// Jens

Take a look at Ryzom , an open source MMORPG.

You sure it's open source? I can't find anywhere to get at the source in there, nor the server software - I do see a post that they made their graphics free though...

Nm found it ;)

Still more suggestions would be good

// Jens

I need input on what game engine to use


This is not a game design question. Moving you to For Beginners.

-- Tom Sloper -- sloperama.com


You sure it's open source?

This link might be more helpful: http://www.ryzomcore.org/

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