So, I wanted to play around with a skill based multiplayer RPG, in medieval fantasy settings.
Rather than developing a game or using a MMO builder / engine, I wanted to "proof of concept" it in an existing game engine.
But I need input on what game engine to use, here are my requirements:
1) Able to modify, quite extensively, the skills in the game (such as creating tradeskills, items that requires skills etc) - I want it skill based rather than class based if possible.
2) Able to create a decent size area for playing using stock graphics, including quest, gathering and npc combat
3) Set-up a small server, allowing a handfull of people to connect.
Any thoughts? I'm thinking Neverwinter night? Or am I better of using a MMO engine? I have a license to Realm Crafter, but havent used it much.