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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Thiatsii

VS 2013 Express, DirectX11 & Win 7: How do I get them to like each other?

2 posts in this topic

I've been coding DirectX 9 and 10 just fine using VS 2010 pro and decided to bite the bullet and make the migration to DirectX 11. The trick is that I'm running windows 7 x64 and want VS 2013 Express Update 3 so I can access all the wonderful new math.

 

So... I deleted every SDK and VS 2010 pro and installed VS 2013 Express update 3 for desktop. I've tried using it alone, as well as after installing Win 8.1 SDK so that the includes would be correct. What I've read said 2013 doesn't need the win SDK. I've read the boards for linking for the legacy dx, but I'm only concerned with getting files to run on win 7 using dx11. Either way, I've tried following tutorials using VS 2013 for DirectX 11 and can't seem to get the darn thing to work.

 

 

I know I'm not asking for the impossible. But if anyone out there has had to figure this mess out and found a solution, please help.

 

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and can't seem to get the darn thing to work.


... meaning?

Does Visual Studio not present the UI you're expecting?
Does the compiler give an error when compiling?
Does the program crash when you run it?
Does the tutorial tell you to delete your C: drive?
Does your computer emit a high whine that kills your cat?

What doesn't work? Give details, man.
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Does your computer emit a high whine that kills your cat?

 hmmm... I wonder where the cat got off too?

 

What I just learned by doing things the hard way:

1.)  I needed to target version 8.0 and not 8.1 of the Win SDK. [After deleting and reinstalling VS and Win SDK]. Now Matt Guerrettes tutorials compile and run just fine.

2.)  That I still have issues with the new samples. But, I figure if I stick to the first working thing, I can move the sample code into that.

3.)  That I still don't know which version of the Win SDK/ DirectX I really should be concerned with getting under my belt. I know I want DX11.

 

So, my revised question would be: What version of the Windows SDK should I concentrate on learning when it comes to DirectX?

 

And where is my cat?

 

* Right!  Install the Win 8 SDK, then VS 2013 for Desktop and the includes will be automatically set.

Edited by Thiatsii
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