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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Abhishek Tamta

Which framework is best for 2D and 3D Android Gaming Applications using Java?

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I am developing an Gaming Application in Android want to use Game Framework in this Application. But not getting which Game Framework should I use or which is the best Framework for Android Game App.
 
I have done R&D on various Frameworks such that
 
1. Unity framework. For 2d and 3d games in android it is good? It is cross platform development. One code in c or c++. And it will support android, blackberry, iPhone.
 
2. Unreal Engine Framework etc..
 
My question is I am not good in C or C++, I want to use Java in my Gaming App so which Framework should I use which support 2D and 3D games in Android using Java? Please suggest the best one.
 
Thanks in advance.
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Unity is a good framework, you can do any type of game and the cross platform works really well. Also, there are lots of tutorials and since a lot of people is using it is easy to find information and help.

 

Only note that you can't use C or C++ in Unity, the language choices are C#, UnityScript and Boo, with C# being the most similar to C (but with big differences) and really similar to Java. UnityScript is similar to JavaScript and Boo to Python.

 

I've never used Unreal Engine, but I think you have to use C/C++ and I'm not sure if it's cross platform.

 

For a framework that uses Java you can look at jMonkeyEngine. I don't know if it's the best, I've never used it, but it's pretty popular.

Edited by DiegoSLTS
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I'd recommend LibGDX. It is a Java framework for developing games and allows you to build an Android application, and, as an extra bonus, you can build Desktop, HTML5 and iOS versions of your game with the same source code. I know it has 3D capabilities, but I've never used it for a 3D project. For 2D it's very nice, though.

Edited by Avalander
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