Jump to content
  • Advertisement
Sign in to follow this  

Meba-Wars mulltiplayer RTS

This topic is 1320 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I would like to share the game with you I've been working on for the past 2 years:


You can play the open alpha at: www.mebawars.com

About: Mebas are small amorphous monsters, that players can multiply and morph into combat units of their own design.
Gameplay: It is a fast paced browser based Multiplayer RTS game, where players can join into ongoing matches, build & command huge armies and enjoy epic fights against others.
Some unique features:
- no set 'factions' but players can design their own units ( over 600 units combinations in the alpha )
- you can join & leave games at any time 
- Browser based, no install required
- gorgeous topdown 2D hand drawn graphics
- Multiplayer real-time Strategy, with thousands of units
The game is in a very late alpha stage (70%+ complete), and already has a pretty fun gameplay so I felt it is time to present it to a larger audience.

Edited by mebawars.com

Share this post

Link to post
Share on other sites

MebaWars Alpha V 0.61 out!



1. decreased Angel shooting range by 20% ( from 25 to 20 ), and splash damage from 6 to 5.
- this gives more space for other players to navigate around Angels
2. Kept the distance that 'disables' a spawn point at 25 however, to reduce the incidence of spawn frags
3. Reduced Angel's life by 30% so that it dies quicker. (new players had it for too long, potentially blocking other players from areas )
4. Added an additional faint ring to display potential splash damage radious when hovering over Angels/Catapults

1. Doubled the total number of Metal deposits per map as compared to Sugar to reflect their relative use
2. Removed the 'Build Mechanic' requirement for Sugar
- now it works the same way as the Metal, simply move the Mega near a Sugar and wait!
3. Updated AI player behaviour to accommodate this


1. Start pack removed once player dies to prevent resource crowding
2. Fixed PopCap bug for players - new popcap limit for Owners 1200
3. Nerfed Mini Tanks: decreased their armour from 300 to 200 thereby tipping the balance in favour of Stabbers (see video )
4. upon new player registration, Lobby chat didn't work after leaving the Tutorial map
5. Updated Tutorial Descriptions to reflect the above changes ( including Population cap )

Changes coming up next:

1. New Game mode: DeathMatch! (prototype)
2. All morphed mebas start with the 'Factory Turret' ability!
- you will no longer need to sacrifice a Mega just to make Minis, you will be able to produce them from any morphed Mega

Stay tuned, to get updates follow me on Twitter or on my Blog
Edited by mebawars.com

Share this post

Link to post
Share on other sites

MebaWars Alpha V 0.63 out!


I NEW GAME MODE: DeathMatch Arena

- Worlds without Fortress / Control Points ( Universe was reset to add these worlds)





1. Life extension:

- Blue Dots give an extra 'life' of 3 minutes

- these are dropped on the map periodically, and each time a Mega dies ( including your own )

- this means that if you are actively playing on a map you may no longer 'expire' as long as you keep playing!


2. Factory Turret:

- All Morphed Megas now have the ability to breed Minis ( but this is turned off by default )

- AI update to reflect this




- added a section about the enemy AI and the Neutral base in the tutorials

- added quantified data about each ability in the 'Morph' window and MiniMeba dialog

- added tutorial about 'blue dots'

- bottom toolbar is visible by default for the Tutorial map




- fixed AI sometimes getting stuck

- fixed bug that caused the Healer Turret to crash the server upon removing Viri from infected mebas

- fixed rare bug causing server crashes upon player entry

- fixed very rare bug causing crash when giving commands to units too quickly

- fixed start Metal Count for each world

- fixed the issue that sometimes Player Start positions would be right next next to each other resulting in spawnkill




- Temp Soundtrack, Graphical Enhancements, including Hi-res background, unit graphic enhancements, smoother animations and more!


Edited by mebawars.com

Share this post

Link to post
Share on other sites

MebaWars Alpha V 0.635 out!



- Full resolution game background (used to be 1/4th downsampled for performance reasons )

- High-detail, darker procedurally generated grassland with a cooler hue ( to pop units off the background )




- fixed Rally point bug for Megas that have more than 1 unit producing capabilities ( it used to ignore rally point for the secondary units )

- restricted zoom to be 1.0 and default to 0.8




- unit graphic enhancements(make walls semleass + more detailed turrets ), smoother animations,  Temp Soundtrack and more!


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!