• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ochi12

Good open source engine 2d?

19 posts in this topic

Hi,I know the basics of c++ and I'm planning to get into game development using engines. The game I have in mind is a 2D sidescroller rpg game, What engine do you recommend me to use?

 

I want the engine to be open source and cross platform, altought I'm not interested in porting it to Android or to IOs. If you know an engine that meets all these requirements, please let me know.

 

Thanks in advance.

0

Share this post


Link to post
Share on other sites

Unreal Engine 4

 

A single $20 payment nets you source, a lifetime license, and is multi-platform. 

-7

Share this post


Link to post
Share on other sites

Just SFML? I read that for physics in 2d games I should use something called Box2d. Does SFML takes care of the physics too? Or just the rendering part?

0

Share this post


Link to post
Share on other sites

cocos2d - http://www.cocos2d-x.org/
and
moai - http://getmoai.com/

I wouldn't recommend moai, because it is a tad too complex for beginners, it is designed to be used by more experienced devs.

 

+1 for cocos2d.

 

Just SFML? I read that for physics in 2d games I should use something called Box2d. Does SFML takes care of the physics too? Or just the rendering part?

SFML is a multimedia library that "handles" media, system specifics and input. This includes rendering, audio, listening to kb&mouse/gamepads, networking and more.

 

 

But that's it, it gives you access to these resources, but it doesn't do any simulation. This means it does no physics, no collision detection...

 

Box2D is also a library, but it is a simulation one (physics simulation to be precise). This means it cannot render anything it is simulating, it "just does the math". You'd need to interpret its behavior to make it useful. Definitely not meant for beginners. There are many more ways to create physics though, and for a 2D sidescroller Box2D would probably be overkill, unless it is a physics game.

Edited by dejaime
1

Share this post


Link to post
Share on other sites

With the open source requirement, I'd go with libGDX or cocos2d-x.

 

Without the open source requirement, I'd recommend GameSalad or GameMaker:Studio, making sure you try out their free versions to ensure they fit your style. They are both known for quick-and-easy 2D multi-platform games.

 

You could also go for the bigger 3D engines and limit your game to a 2D view of the world, in which case Unity and Unreal are both free options until you are getting enough money to replace your day job, and then their fee is fairly small.

2

Share this post


Link to post
Share on other sites

Hi, did you see Oxygine?

 

madewith.png
 

 

Ok, I don't know why this one is downvoted. I visited their website, and Oxygine pretty much covers all of the requirements: It's open source, it's designed for 2D, and it's a C++ engine. The docs are pretty complete too.

0

Share this post


Link to post
Share on other sites

Ok, I don't know why this one is downvoted. I visited their website, and Oxygine pretty much covers all of the requirements: It's open source, it's designed for 2D, and it's a C++ engine. The docs are pretty complete too.

Oxigine is a relatively young engine with no community at all. It is unnatural at least to recommend this framework to a beginner given it has only a handful of examples. Especially after downvoting a post that recommends cocos2d-x that is really good and has tons of learning resources, including several published books.
0

Share this post


Link to post
Share on other sites

 

Ok, I don't know why this one is downvoted. I visited their website, and Oxygine pretty much covers all of the requirements: It's open source, it's designed for 2D, and it's a C++ engine. The docs are pretty complete too.

Oxigine is a relatively young engine with no community at all. It is unnatural at least to recommend this framework to a beginner given it has only a handful of examples. Especially after downvoting a post that recommends cocos2d-x that is really good and has tons of learning resources, including several published books.

 

 

Well, if you put in 'lots of tutorials and a community' into the mix, then cocos2d-x is the only one that fits the bill, and that's really stretching the line, since it's not really that beginner-friendly.

0

Share this post


Link to post
Share on other sites

With the open source requirement, I'd go with libGDX or cocos2d-x.

 

Without the open source requirement, I'd recommend GameSalad or GameMaker:Studio, making sure you try out their free versions to ensure they fit your style. They are both known for quick-and-easy 2D multi-platform games.

 

You could also go for the bigger 3D engines and limit your game to a 2D view of the world, in which case Unity and Unreal are both free options until you are getting enough money to replace your day job, and then their fee is fairly small.

I heard about libgdx, and java is a nice language. But is it possible to make a game with libgdx only for desktop? Or is this engine meant for android

0

Share this post


Link to post
Share on other sites

You can create a desktop game using LibGDX, as well as you can use Godot, Cocos2D-X and many many others that are not exclusivelly mobile.

2

Share this post


Link to post
Share on other sites

You can create a desktop game using LibGDX, as well as you can use Godot, Cocos2D-X and many many others that are not exclusivelly mobile.

GODOT FOR THA WIN!

0

Share this post


Link to post
Share on other sites
For 2D games, I suggest just using an API like SFML, rather than an ad-hoc engine, unless the engine is designed to fit your style of game. Edited by Servant of the Lord
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0