Jump to content
  • Advertisement
Sign in to follow this  
Xenofied

Puzzles that don't pop?

This topic is 1419 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

While playing the game Unmechanical, I have an emotional reaction to the outcome of a puzzle and it sparks a tangent.  

 

The tangent starts from 11:20 in the video below.

 

 

I would love to hear anyone's comments about the ideas behind this tangent.

 

Sleep Tight Everyone!!!

 

nine'O'three

Share this post


Link to post
Share on other sites
Advertisement

It's the same as one of the puzzles in Myst (original), specifically, to power-up the spaceship.

 

You have to gauge carefully simplicity and reward. I'm guessing the develop was afraid that too complex a puzzle risked making it hard to complete for some. The alternative is making it very simple, at the cost of such a potential problem.

 

One perfect example of this, look out the last puzzle sequence in PoP: The Forgotten Sands. You can solve the problem with a single move on your first visit, which is also meant to teach you how the puzzle works before it asks 'move' from you. If you do, chances are you can't complete the game because you didn't get the puzzle and it just grew much more complex.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!