This is essentially the same problem as the one described in this thread, however, seeing as the thread was started in 2003, things may have changed by now.
Basically, the problem is that my model can have multiple UV coordinates for vertices which are used by more than one face.
I'm using glDrawElements, but I'd like to avoid having to duplicate my vertices, just to fill it up to correlate with my UV coordinates.
Is there a way to use a separate index buffer for the UV coordinates and use that in conjunction with the main index buffer for the vertices?
Or is there an alternative altogether?