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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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hahajoker181

Types of Programming

5 posts in this topic

Hi, I would like to know types of programming that there are, I am sure there is more.

  • Artificial Intelligence
  • Networking
  • Game Programming
  • Cryptography
  • Data Mining

And so on... I am wondering which of them should I get going? I know the basics in programming up to the point to OOP and planning to learn C++. My previous experience were Python, Java and C# (All which I learnt at the point OOP and pretty much stopped). I want to create a game, but the logic behind seems to be very complicated to understand.

 

Finally, which would you recommend to program? I just want to enhance my knowledge and cover all the concepts, since I dug a hole so deep from learning different languages and not sure where to start.

 

One more thing, I am planning to do Software Engineer next year, as I already applied to university and waiting for my offer. In other words, I am practicing programming not for hobby, but an essential skill that can help me in future throughout my second and third year in university.

 

Quick edit:

I am not asking the type of programming language to focus, and I am mainly going to focus on C++/Java. I guess the word "algorithm" would be the best to describe my case scenario. 

Edited by hahajoker181
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I say just pick something that interests you and pursue it. It doesn't hurt to have some general knowledge about all aspects of programming, but it is good to still specialize in something. Sometimes knowledge from one part of computer science crosses over into other parts, so don't think of them as completely separate either. This technique combines neural networks, something usually associated with AI,  to render graphics. The most important thing you can do is to just keep programming things you find interesting.

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Thanks, I think I should keep my mind open and hoping to find something that catches my interest in future, by doing some research in other subjects and enhance my knowledge in programming at the same time. One more thing, in the university I am planning to go, most of third year students in Software Eng. they would focus something that is implemented to our lifestyle. So, I am most likely try to build a simple simulation and see where I go with my project.

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You're not smart in being a programmer. You're smart in applying the theory successfully. This is just an language like American English, Brazilian, Japanese, etc.

I'd say "Software Architeture" instead of "Game Programming" and "Applied Sciences" instead of "types of programming". :-). 

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