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JulienBe

[Android] Blocus - A lot of particles that have a real physic

10 posts in this topic

Hi all !

I'm back once again to present you my latest game, an Arkanoid-like game, called Blocus

 

449725banner.png

It's available on the store at : https://play.google.com/store/apps/details?id=be.julien.blocus

Here is what it looks like :

[youtube]https://www.youtube.com/watch?v=YyZgHoQ87UY[youtube]
 

 

266567lights2.png

https://lh3.ggpht.com/rYgwk_v5QbWnDhlE4JBAr_RYK-lGZimaEjoaE7NCbQtJQrqqH5y4qHlUHKdOcz4gA0Y=h310-rw

What is worth noting in this game and that you can't get from the screenshots / vid :

- An endless game with a constantly increasing difficulty
- The paddle is divided in three part (left, that send the ball to the left, middle and right). When a ball hits the paddle, it becomes warmer. If you can get it warm enough, the paddle will shoot very powerful projectiles.
- You can upgrade your paddle (It improves the projectiles)
- When you clear a column, the ball becomes more powerful and quicker
- The particles will collided with the paddle or the walls

I hope you'll enjoy it smile.png

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Hi all ! There has been an update introducing procedurally generated levels with a coherent pattern :) You can see some examples here : https://www.youtube.com/watch?v=Oh3s3hV5hGE
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Hi all ! 
 
I've updated Blocus, it's a small modification on the sprites but it really makes the game a lot easier to understand
 
 
Few examples :
 
231145newblocs1.png918606newblocs2.png
 
And.. The trailer is already outdated :/
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Hi guys ! There is a new update !
 
Here is what's new :
 
[B]Performances[/B]
 
There are less particles, but honestly, it isn't visible on the screen. And the particles will adapt more aggressively to the number of fps
 
[B]Better graphics [/B]
 
The colors are reordered, it should be easier to understand.
The blocs have the number of hp on them.
The pieces of blocks emit some light when they explode.
 
[B]Easier to read [/B]
 
Less particles, and when there are a lot of explosions, the pieces of blocs when pop out a lot faster to clear the screen.
 
[B]Paddle[/B]
 
The paddle takes into account the angle of the ball
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Oy ! 
 
So, the new update is online, a frankly, it's awesome ! biggrin.png
 
I've fixed a few bugs, but the main focus was on graphics, here is what it looks like : 
 
mini_299103214.png
mini_772381573.png
mini_403140Screenshot20141005170707.png
mini_700098583.png
 
So, I've made new sprites for the blocs and ball. There are also animations that you can't see on the screenshot :
- The balls emits lightnings
- The blocks have a "sweeping" effect on them.
- When a blocks gets it and it's not destroy, the tiles flip before displaying the new color
 
I hope I'll enjoy it, I'm really proud of this one smile.png
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Hello ! 
 
So, the last update has been published today ! With :
 
- A lot of new levels, I abandoned all the "procedural" thingy for the levels. I've added a selection menu, I've still have a work to do on this one, but it's better than nothing.
- The ball is bigger et the sprite has changed. In fact that's the same sprite used 3 times with different colors and a rotation clock wise or conter clock wise. It looks good and it's easier to see the ball even with a ton of particles ! We're getting close to a solution on that !! :)
- And, the collider of the ball is now a circle, not a point.
- The paddle emits some particles. And as we all know, the more particles the better :D
 
Just to remind you, the game is available here : https://play.google.com/store/apps/details?id=be.julien.blocus
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New update online, not much honestly, but a very important update for the endless mode !
- The number of blocks in a column has been largely improved, it was too easy and boring before ;)
- There are particles around the paddle
- When the ball hits something, there are a lot more particles emitted and lightning
 
An example : 558348capture.gif
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Hi guys !
 
It's been awhile, in this new version, I've worked once again on improving the visibility of the ball in the normal mode. The particles are now emitted with a random offset.
 
I've replaced xp by diamonds, it doesn't change much but apparently it's easier to understand. And yes there are more of them :p
 
box2D, libGDX and other libraries have been updated.
 
and finally the collisions are improved :)
 
504878ss5.png
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Hello !
 
I've just added a new paddle, and frankly, I'm in love :D I had great fun making it, and I love the smoke <3
 
[URL=http://www.hostingpics.net/viewer.php?id=512369newpaddleship.png]mini_512369newpaddleship.png[/URL]
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