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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Greyson

Scary4Digits 2014 Halloween Game Development Competition

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BEGINS: September 20th, 2014 @ 00:00 UTC

ENDS: October 30th, 2014 @ 23:59 UTC

 

64Digits proudly presents the 4th annual Scary4Digits game development competition. Since 2011, Scary4Digits has been a staple competition of the 64Digits community; everyone in the community comes together to compete against one another, make games, and have fun - then come Halloween night, play all the creations in a spooktacular fashion.
 
The tradition isn't changing this year, but the way themes are handled is. Historically, a single theme has been given for participants to use, but this year will be different; each entrant (solo participants and entire teams) will be randomly assigned 3 themes from a precompiled list of themes, meaning each entry will be following a different set of themes. Themes will be completely open to interpretation to promote creativity and thinking outside of the box.
 
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Entry Submission and Voting
 
To submit your entry, you must use the game submission system on 64Digits and set the game's genre to "S4D14", and then send me a PM as notification that your entry has been submitted. There will be two rounds of voting, the first of which starting on November 1st. All participants MUST vote during both periods to avoid being disqualified. The method of voting will be determined at a later date.
 
 

CURRENT PRIZES (subject to change):

 
1st Place
 
$165
Construct 2 Business Edition License
$30 worth of Steam games (of your choosing)
Competition winner's badge on 64Digits
 
 
2nd Place
 
$70
$10 worth of Steam games (of your choosing)
Competition winner's badge on 64Digits
 
 
3rd Place
 
$25

Competition winner's badge on 64Digits

 

 
 

SPONSORED BY

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Click here for more information about Scary4Digits (rules, themes, and other general information). If you already have an account at 64Digits and wish to sign-up for the competition now, you can fill out the applicants form here. You can also check out @Scary4Digits on Twitter and make use of the #Scary4Digits and #S4D14 hashtags when referring to the competition and/or your entry.
 
I look forward to seeing what all of you can create with your given themes!
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