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level design - 3d cinematics

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Looks good, really.

 

Just some points that came to my mind though:

- shadows look not dark enough for the evening mood in the first shot. I don't know if you disabled realtime shadows, if there is a shadowmap missing, if the ambient light is too strong or if your ambient cubemap, if you use IBL, is just to bright.

- some objects in the last shoot should not be rotated to match the ground. Some of this barrels would now tumble and roll away, IMO. Also the fence would most probably not stand like this on such a slope. Just looked off to me.

- if you want to improve the river scene, add some particle systems to the pillars of the pipeline. because they do not affect the water at the moment, it looks disconnected. Some gist or wave particles could improve the scene a lot.

 

Other than that, really good IMO

Edited by Gian-Reto

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It's a little gray.  The barrels under the bridge have nice colors, and the fire is pretty colorful, but everything else is rather desaturated.  In particular those big pipes could be a stronger color, and some flowers or fish or insects could be colorful.

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