Does someone here know how exactly I have to define
D3D10_TEXTURE2D_DESC tex2D;
tex2D.MipLevels = ?;
D3D10_SHADER_RESOURCE_VIEW_DESC srvD;
srvD.Texture2D.MipLevels = ?;
srvD.Texture2D.MostDetailedMip = ?;
If I just want to work with individual texels all the time ...Load()