Best 2.5D Game Engine for beginners?(obviously little programming)

Started by
6 comments, last by Guy Cecil 9 years, 7 months ago

I am sick of flaws of a certain game where they either have no clue as to how to balance the community and stats of an MMO or/and just love to watch people outside Kr writhe in pain to the point it only pushes my creativity in my head even further, I wish to start with making a game so I know what feels like to work with making the games and help ease the stress.The MMO I plan to make as a test doesn't have to be complex host management but can be a tuungle lan server as well. I know very little programming possibly none and I am willing to learn for the most part as long as it's not a 3 year course just a step by step tutorial. Please help me find this engine I need I have googled but the page results were litterally OVER 9000!!! (no puns intended) I feel overwhelmed and since I am new to anything but gaming and very little java from minecraft experimentation.


So in short details for the engine:

1. Please be user friendly

2.Please be something that requires little programming I am willing to learn a bit but I can't build any programs from scratch

3. I Don't mind a pay to release engine but I can't do any pay to devolope software meaning I make the game and if it works out I then pay to release the game.

4.I am new don't forget I haven't done much outside minecraft in experimentation and play games this is a rather new concept I have tried RPG maker nice place but if you don't have hundreds of $ you aren't gona get far tile sets are a difficult task to make in 2D and also I prefer 2.5D fighting RPGs and even better if I can script it to have quests.

Advertisement

Unity?

Don't start with MMO. Just don't. Don't do it. Don't.

You can do a multiplayer game with non-persistant state pretty easily if you use one of the common game engines, though. Then try adding a persistant state through save files later (that alone can get a lot trickier than you may think). And work up from there.

Go with Unity for now. It has a gazillion free tutorials, some great books, and you can get some nice stuff in the asset store to help you along. In particular there is a nice (though slightly dated) hack n' slash RPG tutorial out there that may be a nice starting point over here: http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial.

Unreal is very interesting as well, and much more beginner-friendly than it used to be. I still recommend Unity for beginners at the moment however because UE4 is still quite new and doesn't have the mass of tutorials available (though it's on it's way).

Just to help clarify things, GaiaBlast3r, you did say MMO, but then mentioned "tunngle lan server". Which will it be? A Massively Multiplayer, or just a Multiplayer?

Try GameSalad, It's a very easy to use game creator. You don't need any sort of coding as long as you stick to their predefined templates.
http://gamesalad.com/

Don't start with MMO. Just don't. Don't do it. Don't.

You can do a multiplayer game with non-persistant state pretty easily if you use one of the common game engines, though. Then try adding a persistant state through save files later (that alone can get a lot trickier than you may think). And work up from there.

Go with Unity for now. It has a gazillion free tutorials, some great books, and you can get some nice stuff in the asset store to help you along. In particular there is a nice (though slightly dated) hack n' slash RPG tutorial out there that may be a nice starting point over here: http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial.

Unreal is very interesting as well, and much more beginner-friendly than it used to be. I still recommend Unity for beginners at the moment however because UE4 is still quite new and doesn't have the mass of tutorials available (though it's on it's way).

Unity I get so lost their guides are so immense and as far as I know I may be wrong but it's pay to develope (well full access to feature wise) not pay to release

-edit- thanks I thought you were gona send me to the unity site this link goes somewhere far more clear sorry I doubted you

Just to help clarify things, GaiaBlast3r, you did say MMO, but then mentioned "tunngle lan server". Which will it be? A Massively Multiplayer, or just a Multiplayer?

I meant to be expandable like minecraft the game may not be by default MMO but with enough work server side it can hold MMO sizes multiplayer seems more accurate thanks for correcting me

Try GameSalad, It's a very easy to use game creator. You don't need any sort of coding as long as you stick to their predefined templates.
http://gamesalad.com/

I will certainly check thanks

"Best" is definitely subjective; however, I would also lean towards recommending using Unity. Even if you don't have much programming experience, there are many tools available on the Unity Asset Store that allow you to do visual scripting, amongst other extremely handy. Two of which immediately come to mind: PlayMaker (https://www.assetstore.unity3d.com/en/#!/content/368) and uScript (https://www.assetstore.unity3d.com/en/#!/content/1808). I've tried uScript, more from a programmer's perspective, and I found it to be quite intuitive. I can't say anything towards PlayMaker, other than seeing that it has really high reviews from customers. But, you don't need to buy any licenses for Unity unless you plan on using advanced features. There's nothing stopping you from building what you want to with the free version.

Now, you mentioned wanting to do something similar to Minecraft. This is indeed possible within Unity. Check out this video, where the author created a LOT of the Minecraft feature set in a one week game challenge.

"Best" is definitely subjective; however, I would also lean towards recommending using Unity. Even if you don't have much programming experience, there are many tools available on the Unity Asset Store that allow you to do visual scripting, amongst other extremely handy. Two of which immediately come to mind: PlayMaker (https://www.assetstore.unity3d.com/en/#!/content/368) and uScript (https://www.assetstore.unity3d.com/en/#!/content/1808). I've tried uScript, more from a programmer's perspective, and I found it to be quite intuitive. I can't say anything towards PlayMaker, other than seeing that it has really high reviews from customers. But, you don't need to buy any licenses for Unity unless you plan on using advanced features. There's nothing stopping you from building what you want to with the free version.

Now, you mentioned wanting to do something similar to Minecraft. This is indeed possible within Unity. Check out this video, where the author created a LOT of the Minecraft feature set in a one week game challenge.

Minecraft's multiplayer is what's got me in awe ok i will look at unity a bit.

This topic is closed to new replies.

Advertisement