Sign in to follow this  
kkc0923

OpenGL How to implement globe style mouse only camera control?

Recommended Posts

Hi. Im working on 3D visualization application using DirectX and OpenGL cuustom renderer. I implemented simple object-centered rotation camera controller, but I found very cool camera control system at MeshLab (http://meshlab.sourceforge.net/).

 

It works like a globe, so I can controll camera view to any direction using only mouse!. Side walk is also available using Wheel click- dragging. How to implement camera controller like this globe style? Is there any resource or samples?

 

thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this