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simplex noise problem: boundary between simpleces not smooth

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After reading the article "Simplex Noise Demystified" I thought I had a decent grasp of the topic and tried to create a noise generator for the terrain in my minecraft clone. The output is decent but it has some really hard edges that show up in the output. Does anyone have an Idea what may cause this?

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This topic is 1196 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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