i want to program something like the terrain in ubiart framework;
minute 2:08 on this video
you have like a line of vertices that you can modify and the game generates automatically a mesh based on the topology specified,
it even mixes the textures
how would you go about doing this with vertices and triangles? i am at a loss...
anybody have any clue as to how you would go about doing such a thing??, i'd very much appreciate any information or experience you might have!
thanks in advance