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Resuming music causing differing play back speed in OpenAL

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Hello, when I pause the music in my game by calling alSourcePause and then resume by calling alSourcePlay, the music plays at a seemingly slower speed, further pauses slower it further until eventually playing it at the original and correct speed. Does anyone know what would cause this to happen? My game is using one explicit thread and is win32 based. Thank you.

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This topic is 1194 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

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