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irreversible

OpenGL Ever needed GLSL hilighting+autocomplete in Notepad++? Try this.

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I wrote these about a year ago when I was having trouble focusing on other stuff and they've been lying in wait on my hard drive ever since. This is a hopefully complete autocomplete and syntax hilighting script for Notepad++ up to OpenGL 4.3, inclusive. See attached files.

 

Here's a copy-paste of the How To Use also present in userDefineLang.xml. Reading this is highly recommended since it may require some manual copy-pasting in case you're using other custom hilighting.

			-------  HOW TO USE -------
			
			1) installing
				- if you are using any other custom hilighting in Notepad++, then you need to
					copy the contents of this file *between the <NotepadPlus>* tags into your
					existing userDefineLang.xml
					
				  if you're not using any other custom hilighting, you can simply copy this file to
					the following location:
					
					Run Prompt (Win + R) -> %appdata%/Notepad++
					
				- the related auto-complete file needs to be copied to:
				
					[Notepad++ install directory]/Plugins/APIs
					
				  usually this is one of the following:
				  
					C:\Program Files (x86)\Notepad++\plugins\APIs
					C:\Program Files\Notepad++\plugins\APIs
				
			2) using
				- once installed, GLSL will show up underneath "Define your language..." in the
					Language menu in Notepad++. Notepad++ needs to be restarted for the option to show
					up.
					
			3) enabling auto-complete
				- auto-complete may not be enabled by default in Notepad++. To enable it, run Notepad++,
					navigate to
					
					Settings -> Preferences -> Backup/Autocompletion
					
					and check the following:
					
					* Enable auto-completion on each input
					* Function parameters hint on input
					
					Leave the radio button on Function completion
					
			4) oh-oh, and if you don't have Notepad++, get it from here:
			
				- http://notepad-plus-plus.org/download/
				
			5) auto-complete function hints format
				- the auto-complete tips contain a lot of information that has been compressed into a small
					number of characters. Knowing the format will help with productivity and consistency.
					A generalized form of a hint is as follows:
					
					{DEPRECATED}{REQUIRED_MODULES}[MIN_VERSION {to MAX_VERSION}/DOUBLE_MIN_VERSION] HINT
					
					* DEPRECATED denotes that the entry is deprecated in the latest version of GLSL. Its
						use may or may not be possible based on GLSL's deprecation model
					
					* REQUIRED_MODULES (only present when relevant) can be:
					
						FRAGMENT, VERTEX, TESSELATOR, COMPUTE, etc.
						
					* MIN_VERSION notes the minimum GLSL (not OpenGL!) version required to use this entry
					
					* MAX_VERSION (only present when relevant) indicates deprecation
					
					* DOUBLE_MIN_VERSION is only present for relevant entries and may be set to '-', which
						indicates that while eligible, no double-precision overload of this function is
						explicitly defined

This isn't something I'm supporting or whatnot and it hasn't been error-checked by a third party, although tried to be as diligent as possible to weed out as many mistakes as possible.

 

I hope someone finds this useful.

 

Edit: note that the syntax hilighting is not complete - swizzle operators and such are a mess and don't parse well at all without context-sensitive information, which Notepad++ doesn't have. For general use it should suffice, though.

 

[attachment=23589:glsl 4.30.xml][attachment=23590:userDefineLang.xml]

Edited by irreversible

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