Feedback on some orchestral pieces / Steam Greenlight campaign

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2 comments, last by Breakdown Epiphanies 9 years, 6 months ago

Hi guys, we have been working on our first big project for the last few months and would like to share some tracks! The game in question is called Battle Brothers and is being developed by Overhype Studios, an indie team consisting of only four people who are accomplishing crazy good things on their rpg/strategy game (you can check it out at battlebrothersgame.com)

Recently we scored a trailer to accompany the game's launch on Steam Greenlight, you can check it out here.

It's the first time we are working on orchestral arrangements, so we'd be grateful for some feedback. There are a few more tracks we made for the game over at our Soundcloud page.

Again thanks for your time and attention, we really appreciate it!

Cheers,
Patrick and Dennis

Breakdown Epiphanes, Musicians from Hamburg, Germany.

https://soundcloud.com/breakdownepiphanies

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Hey,

Overall, I really liked your music in the trailer. Good use of call and response between sections (like the brass and the strings). A few critiques:

- The transition from the epic/heroic section into the combat section at 0:22 could have been better prepared, in my opinion. It felt a little rushed and hacked together instead of a really intentional transition. You gave it, by my count, two beats of transition. I'd be curious how it would sound if you gave it a full measure or even two full measures to build up into that new section.

- And the ending didn't feel as large and impactful as it could have been. Experiment with ways you can raise that climatic point a bit more, via both actual composition and production.

Thanks for sharing - the game looks cool.

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

Hi Nate,

thanks a lot for listening and for your feedback. The two points make a lot of sense to me. Regarding the length of the transition, we had a longer version written and mixed. But the devs wanted to keep the trailer as short as possible so we had to offer a shorter solution. I think it is suboptimal and it would not have hurt the trailer had they shown their beautiful worldmap animation 2-3 seconds longer. But I still feel it is an interesting experience (still new to us) to work for a company and having to come up with ways to make their ideas work. If you are interested you can have a listen to the longer version!

As for the second point: There still is a lot of leeway production-wise. I feel that our mixes still aren't where they need to be, especially at big ending sequences like this one. It tends to get too muddy as we add layers/instruments. I think we need to work on more fader-runs and equalizer automations (if someone has advice on that or a different approach, feel free to comment!). And I'd generally like to experiment with more interesting harmonic changes.

I think the game might turn out to be a real gem, we are still very happy that we got this gig :)

Patrick

Breakdown Epiphanes, Musicians from Hamburg, Germany.

https://soundcloud.com/breakdownepiphanies

Hi guys,

we would like to share a blog post we put together on our thought process and inspiration while making the music for Battle Brothers, an upcoming TBS/RPG from Overhype Studios. We cover three of the game's themes from different slices of gameplay: http://battlebrothersgame.com/dev-blog-28-music-battle-brothers/
Cheers,
Dennis and Patrick

Breakdown Epiphanes, Musicians from Hamburg, Germany.

https://soundcloud.com/breakdownepiphanies

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