Hello,
I'm working in a isometric project and I have issues with glTranslatef/glTranslated.
In first instance I was thought the problem was with objects, but doesnt have any issue when move in 2D scenario.
So I understand what's the problem... glTranslatef/glTranslated.
I know the problem with decimal system in doubles and floats and I fix it with BigDecimal... and now, I don't understand anything.
The real problem is when I move far camera and objects in X and Y with my isometric system, the camera loses pixels and objects move incorrectly in the screen.
¿Anyone knows this problem or how fix?
Really thanks