How do u build game engines ?
Now I know engines take years to make , am just interested in the concept of how do u make and engine and what do u use in making one ??
I am in my 2nd year of CS and so far can't relate how programmers make game engines ??
I am in my 2nd year of CS and so far can't relate how programmers make game engines ??
Instead of using an all-in-one game-engine library, you use many libraries like FMOD, PhysX, Direct3D, Lua, RakNet, Rocket, etc...
Now I know engines take years to make , am just interested in the concept of how do u make and engine and what do u use in making one ??
I am in my 2nd year of CS and so far can't relate how programmers make game engines ??
Use OpenGl 4 or DirectX 11. There are plenty of tutorials out there which you can view.
There is a book called "Game Engine Architecture" :
You might want to read it to understand how a Game Engine is built.
This diagram should give you an idea about what makes up a complete game engine. As mentioned above, some of the pieces could be replaced by other middleware.
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