Jump to content
  • Advertisement
Sign in to follow this  
slicer4ever

The Week of awesome II - The competition Thread!

This topic is 1393 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Note: for administrative/rules questions or information, see this thread This thread is for actual contest updates and submissions, all submissions should be linked to in this thread.

The competition has begun!!!! This years theme is:

 

The toys are alive!
This is all i will say about the theme, I will leave it upto you to creatively incorporate it into your game.


To submit a game, just post it to this thread. Don't worry if you're not on the interested or team lists in the administration thread; anyone is welcome to post a game during the competition (posting a game in the thread is all you need to do to officially enter into the competition). I highly encourage participants to post their games here at least a few days before the competition ends and for GDNet users to download these games, test them out, and give feedback (especially if there are bugs or crashes). You can resubmit/update your game during the competition with updates/fixes/changes/whatever. Only your latest/most recent entry will be judged (but must be submitted before the competition ends). See the administration thread for a full list of rules.

Good luck to all our competitors! Edited by slicer4ever

Share this post


Link to post
Share on other sites
Advertisement

Im expecting someone to make a game about undead toys AKA zombies. Though if you think about it, toys arent really dead in their normal state so maybe its just some zombie dolls that you have to throw at your buddies to get some action.

Share this post


Link to post
Share on other sites

I'm going the simple way, a sort of build/complete the level to allow some units to reach their MacGuffin.

 

Tiles are made of building blocks, hence the name Building Blocks.

 

Took way too much time to create an editor for arbitrary block sizes, but now it works. This should help churning out levels way faster.

 

[attachment=23794:shot1.png]

Share this post


Link to post
Share on other sites

This topic is 1393 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!