The Week of awesome II - The competition Thread!

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297 comments, last by slicer4ever 9 years, 6 months ago

A post on day 1: http://teamopifex.com/the-week-of-awesome-day-1/

@AzureBlaze - That is a sweet looking Teddy Bear.

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Day one Topic: http://www.gamedev.net/blog/1862/entry-2260149-woa2-day-1-theme/

Most of my topics will be at the end of the day, as this is when the work is complete.

End of day two.

http://www.gamedev.net/blog/1929/entry-2260163-end-of-day-two/

Okay, I've finally got a game idea going. Here's my first journal entry for WoA2.

Seems I posted in the wrong thread.

Here's what I got done last night:

Full story: http://www.gamedev.net/blog/1927/entry-2260151-chapter-1-addendum/

My second journal entry is up. Got the core gameplay implementedbiggrin.png and a gif showing it all.


The middle portal exit is curious because it seems to span across a tile boundary - is everything freely positioned really and the perception of a tile grid merely an illusion or are the portals simply not bound by a grid structure?

The level itself is tile based. However the objects themselves are not. That's why it took a while to get those collisions and slopes worked out.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

Currently coding on the isometric grid we need for the game.

Since our core game play elements are not defined yet, I'm generalizing the code a bit. I'll try and get a screenshot once I'm satisfied with the results.

http://weekofawesomeii.tumblr.com/

My first journal entry is up.

Got the framework for my game up.

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

A bit of a Late Update for yesterday

-Jawshttp://uploading.com/files/eff2c24d/TGEpre.zip/

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