The Week of awesome II - The competition Thread!

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297 comments, last by slicer4ever 9 years, 6 months ago

@phil_t: That looks very incredibly awesome!

Sanity check: We still have 48 hours, right? ph34r.png

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Jesus man! Your games look amazing! Anyway.. I'll just drop today's entry here:

http://thegamedesignerapprentice.blogspot.mx/2014/09/day-5-drawing-all-day.html

Hey guys!

http://weekofawesomeii.tumblr.com/
Day 5 end is here!

48 hours left!

I'm happy and proud to say that we "basically" finished all our core features tonight!

Now it's content adding time + tweaking + optional features!

There's a little animated gif on my blog :)

Day 5: http://www.gamedev.net/blog/1940/entry-2260237-week-of-awesome-ii-day-5/

It's scary how fast this week has been going, but it's amazing how much everyone's done. This must be why we haven't cured cancer yet wink.png

Whew, and that's day five! (...Later than I'd like, I'll admit.)

It's scary how fast this week has been going, but it's amazing how much everyone's done.

Agreed on both counts! 0_0

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

@phil_t: Really nice.

A bit annoying is that you have no idea how far the teddy walked in the dark. I have to keep switching the lights off and on and look how far it went.

Really neat idea though, I'm curious with which stages you can come up with.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

http://www.gamedev.net/blog/1927-the-week-of-awesome-ii/

End of day 5 for me.

2 more to go!


A bit annoying is that you have no idea how far the teddy walked in the dark. I have to keep switching the lights off and on and look how far it went.

Good feedback, thanks! I have audio cues in there, you can hear how far he's walked (a shuffling step) - but maybe it isn't loud enough. I attempted to put in a subtle visual cue too (the spinning stars that appear when you turn the lights off, one rotation per "square"). I think it might be best to just put in a number counter or something, but I don't want to upset the feeling of darkness too much.

Reading all the journal/blog entries is really inspiring!

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

Mmmmmm; 40 sec burger, Tropicana and Rihanna in the morning. That's how to Jam! :P

If you haven't checked out my devlogs yet, I do videos for each day, I'd really love some feedback: :)

http://www.gamedev.net/blog/1938-jack-franciss-week-of-awesome-ii/

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