Jump to content
  • Advertisement
Sign in to follow this  
Nicolas Ferreira da Silva

Help in modeling ramps and curves!

This topic is 1516 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Good night, all right? 
Well, I'm new to 3D modeling for games and I'm also new here in the forum. I have a question ... I'm starting to model a terrain for a game I'm developing the Roll-a-Ball style, but would like to know how can I model ramps and curves, as in the photo below?
I'm modeling all the ground where the ball will move from lines in 3D Studio Max, and then apply the Shell modifier to give the extrude formed in what I want, but it is very difficult to do this with ramps and curves. 
Thank you so much!

Share this post

Link to post
Share on other sites

I can't tell you the way to approach this in max, but in blender I would do it this way:

1. create a cylinder

2. half it (throw other half away)

3. extrude surface to apply a thickness

4. build a simple cage (subdivided cube,rect).

5. use the lattice modifier to form the curves.


I think, that max will have similar tools/modifiers. Best to google for an useful mapping.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!