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Help in modeling ramps and curves!

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Good night, all right? 
Well, I'm new to 3D modeling for games and I'm also new here in the forum. I have a question ... I'm starting to model a terrain for a game I'm developing the Roll-a-Ball style, but would like to know how can I model ramps and curves, as in the photo below?
 
get-the-ball-rolling.jpg
 
I'm modeling all the ground where the ball will move from lines in 3D Studio Max, and then apply the Shell modifier to give the extrude formed in what I want, but it is very difficult to do this with ramps and curves. 
Thank you so much!

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I can't tell you the way to approach this in max, but in blender I would do it this way:

1. create a cylinder

2. half it (throw other half away)

3. extrude surface to apply a thickness

4. build a simple cage (subdivided cube,rect).

5. use the lattice modifier to form the curves.

 

I think, that max will have similar tools/modifiers. Best to google for an useful mapping.

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