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Does my method make sense?

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So as a very short version of my main project. I am working on project that involves 3 seperate factions each with their own ideals. The end result I am aiming for is a game where a player can choose a faction and play for that side.

I have decided that rather than just giving only a small blurb about each faction I would tell the story of how each faction became what it is at the current point. To do this I have made the choice to produce 3 separate games that will take players through the world and show them what each faction is about and what they are trying to achieve.

I also feel that doing things in this fashion will allow me to gauge player reactions to what I am driving toward before I invest myself in the multi faction game. Does this sound like a reasonable rout to take or is there a better way to tell these stories and still be able to get a good handle on player feelings toward what I hope will be a franchise?

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If I understand correctly, you'd like to replicate Starcraft's business model?

(The first game was broken in 3 segments, + 1 expansion for 3 segments, whereas the 2nd game is 3 actual titles, each focused on each of the factions).

Correct?

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I hadn't actually thought of it in that way. In one sense yes, as I am telling a large background story of the three seperate groups. I spaced in mentioning that these 3 are all going to be seperate rpgs. Other than that I don't think there are any other similarities. So to phrase it a bit better, 3 different rpgs that are connected and in the same world. If that does well the some other form of game comes after and you can choose the faction and class you want.

I guess it is a similar approach.

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I have always be fond of re-using the same world for different games. Each adding more depth to to world background.

But, I don't quite understand what you want to do. Why can't you make one game in which the player switch viewpoint and character as the game progress. In the first chapter the player play as a member of the faction A, in the second the faction B, etc...

if you plan to make all three game a RPG, why separating them in three games? Except if you want to release your game quicker, then yes it is justified.

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I think building a coherent universe across games (say "episodically") would be very nice but at this level of abstraction it could be pretty much everything.

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I have always be fond of re-using the same world for different games. Each adding more depth to to world background.
But, I don't quite understand what you want to do. Why can't you make one game in which the player switch viewpoint and character as the game progress. In the first chapter the player play as a member of the faction A, in the second the faction B, etc...
if you plan to make all three game a RPG, why separating them in three games? Except if you want to release your game quicker, then yes it is justified.


Part of it is that there are going to be several encounters between the main characters that would seem sort of off if it was all in one game. Each character has a seperate story and each story has an effect on the other. Two of the faction leaders only exist as they are because of the first factions actions.

The second part is because I honestly want to put the games out as quickly and efficiently as possible. I made this a bit easeir on myself by starting on the one out of three that I feel will allow me to create textures and assets that can be used in the other two games.

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I think building a coherent universe across games (say "episodically") would be very nice but at this level of abstraction it could be pretty much everything.


Would you mind going into more detail as to how it could be everything?

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Kurtz:  Are my methods unsound?

Willard:  I don't see any method at all, sir.

 

 

Three stories and three games is not a method, it's a trainwreck.  Concentrate on telling one cohesive story, even if sometimes seen through three seperate lenses, in one game.  Effectively telling one story would put you far above 99% of idie devs. 

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Kurtz:  Are my methods unsound?

Willard:  I don't see any method at all, sir.

 

 

Three stories and three games is not a method, it's a trainwreck.  Concentrate on telling one cohesive story, even if sometimes seen through three seperate lenses, in one game.  Effectively telling one story would put you far above 99% of idie devs. 

Yeah. Get rid of all distractions that prevent you from focusing on only ONE game.

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But the problem is that I am literally telling 3 stories. With different characters and telling why they are doing what they are doing and how they became who they are now. Each of these is a separate experience that when finished will have given a player a more in depth knowledge of the world and each faction before they make the choice of what faction to fight for. Rather than just telling backstory through little bits of quests and speech in a larger game. 

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Your goal reminds me a bit of Dragon Quest IV. An old game where you play through 5 chapers of a larger story.  In each chapter you have a completely different character with their own story that tells part of an on going story happing in the world. One character is a tom boy princess, another merchant, It's not to that last chapter that the character all come together to help save the world.

 

Could you not do something similar?  Tell one story but split it into 4 chapter each chapter telling that character's side of the story.

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Well the issue with that is they are not coming together. they all are after something different. Think of these three as a prequel.

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Well what is the common point between the story lines? How are they interacting and what parts of each story are needed in the other to actually make it make sense? 

 

You possibly don't need all of the stories. Ideally if the stories are strong then they should be able to stand just fine on their own without the others holding them up, but the real trick in story telling in this manner is weaving them together in such a way that while each story is good on its own they are in turn reinforced and enhanced by the other stories.

 

Not a game, but look at A Song of Ice and Fire (Game of Thrones), and think about how the story would really be if you cut out 90% of all the other 'story lines' and only read from one "point of view". Jon's story of him being the illegitimate son of a noble and going north to freeze on the wall while hearing bits and pieces of what is going on in the south is still a very compelling story all on its own, even if we don't hear a single word from Rob's point of view. Basically every single main character's point of view sections can easily stand on their own for a far shorter overall story, and have the potential (with some work to fill in the odd gap) to still be an epic story that people would read and love. Told all together is making an insanely long and detailed story to tell, but the whole can remain great even if you were to remove entire POV sections of half the characters.

 

 

So where are your stories tying together, and why do you feel that you need them all? Start from there, and then you can examine things in better detail to figure out where you need to go next.

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Would the games play alike or be very different due to the different factions?

If the latter I would try to keep it in a single game, it will allow you to create focus on a single project.

 

Perhaps you could do it like in Dragon Age Origins, where depending on what role you choose the opening chapters are different?

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Yes the games will play in similar fashions, with some different choices and options. For example one of them follows a rogue like character so there would need to be more stealth based options available than for one of the others that follows a grieving father who would become one of the most feared people in the games wor.

As for the question posed by Luckless, the stories are tied together by the choices the characters make. As an example one of the leaders of a faction only began their faction because of the actions of the pre mentioned grieving father after he had already aquired some of the power in his own story.

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Plus if the games are split this way releasing one could give me a heads up on how the world is being received and if i should continue. not to mention split up they make for a smaller game than if i were to put it all together in one. I would like to be able to release them at a decent pace.

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As a side note these three are going to be done in a style similar to how some of the games on the gba looked and will be released for pc.

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Eh, making a concept over many games can become boring or messy in my opinion. You really had me with your idea about factions, until you said you would need 3-4 games to do it.

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Eh, making a concept over many games can become boring or messy in my opinion. You really had me with your idea about factions, until you said you would need 3-4 games to do it.


The first three are only to create a world with a brief history and to see if it goes any farther than that. Other than that if nothing happens there are at least 3 other games that I would like to see developed. I have a lot of ideas as I enjoy creating worlds and stories to tell.

As for the fourth game that allows a choice in factions, I am still undecided on what form it will take. If I end up making enough money from working that I can attempt an alpha for an mmo I may go that rout. But realistically it would take more time and money than I can produce at this point.

I want to be able to put as much time and effort towards these three as I can so I can make and share my vision with everyone else.

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I know this is a very different game, but there's a game called cloud chamber, and while I haven't played the game myself, its a very interesting idea. Its more like a movie, but instead of the whole movie, its split up into different sections, and you play through it and you talk to others about the story. Maybe you could do a similar thing, only with more game play involved. So if you go through door A, the campaign will roll a little differently if you go through door b. Also, you could do it where the stories overlap, so your playing as one character in this part and then you go through door C and your a completely different character going through a different scenario, which if you made the story flow right I feel could be very interesting and thought provoking.

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