I'm confused. Nvidia supports GL_ARB_sparse_texture with both Kepler and Fermi, so why is this a Maxwell only feature?
GL_ARB_sparse_texture extension only concerns 2D texture.
I'm confused. Nvidia supports GL_ARB_sparse_texture with both Kepler and Fermi, so why is this a Maxwell only feature?
GL_ARB_sparse_texture extension only concerns 2D texture.
I'm confused. Nvidia supports GL_ARB_sparse_texture with both Kepler and Fermi, so why is this a Maxwell only feature?
GL_ARB_sparse_texture extension only concerns 2D texture.
Read the spec. It supports 2D textures, array textures, cube maps, cube map arrays, 3D textures and rectangular textures.