Jump to content
  • Advertisement
Sign in to follow this  
Funkymunky

DX11 DX11 HLSL: pass SamplerState to a function?

This topic is 1420 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a texture sampler that I set via PSSetSamplers and define in the HLSL code as "SamplerState sampler;"  I have a function in the HLSL code that I want to pass the sampler to, like this:

 

"float4 texFunc(Texture3D table, SamplerState sampler..."

 

But I get an error on that function declaration: "syntax error: unexpected token 'sampler'"  Why is that?  How can I tell my hlsl function which sampler, defined in my cpu-side program, to use?  (I want to pass it to the function because it is common code that is called from several different shaders).

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!