Jump to content
  • Advertisement
Sign in to follow this  
Ardiawan Bagus Harisa

Where can i find info about auto hero-job and or auto enemies difficulties implementation on 2d game?

This topic is 1414 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys. I want to make 2D-platformer game. I have some ideas about this game such as : Auto Hero-job(the player don't need to choose the job, it's automatic), or Immersive scoring/rewarding,or even Auto enemies difficulties (based on player behavior). The point is, yes, an adaptive game. Can you guys help me by recommend me to paper/journal, article, or book that can help me? any advice would be appreciate. Thanks :)

Share this post


Link to post
Share on other sites
Advertisement

You tagged the post as Java and Unity, but Unity doesn't use Java so I'm not sure what you are asking for.

 

Adaptive systems will use neural networks and genetic algorithms to give the appearance of learning, but this is really advanced stuff.  I would suggest you start with a simple example and build it up from there.

 

http://www.ai-junkie.com/ann/evolved/nnt1.html

 

Good Luck! 

Share this post


Link to post
Share on other sites

Yeah, this is gonna sound rude, but it is the reality of doing AI: 

 

If you don't know how to do it, it's because you don't know enough about what comes before it. When you know enough of the basics of AI, you will be able to see the advanced stuff.

Share this post


Link to post
Share on other sites

To be fair, the initial post was short and the OP may not be a native English speaker, so we may be answering the wrong question. "Adaptive" could just refer to leveling quests/enemies/difficulty relative to the player's level (whether it be an explicit stat or a heuristic metric). Or perhaps a simpler version of the L4D AI Director. If so there's no need for neural nets or genetic algorithms. Java/Unity may just reflect that the OP hasn't picked a platform yet.

 

Ardiawan, could you please clarify the points you want help on one at a time?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!