Jump to content
  • Advertisement
Sign in to follow this  
LakshmiNarayanan

Unity Trading Card Game 101

This topic is 1331 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys,

 

I want to make a TCG and my paper prototype is in a significant stage of development. I was wondeing If Unity3D would be a good choice as my experience in Game Development is working for a year in Unity3D. Though I want to spend some time building my own framework, I don't think I have the luxury to do that. I do have some time and money constraint as well. I thought I would start the game in Unity3D with the TCG Tool Kit.

 

Please let me know if this is the best option or if there is any other Engine (Exclusive for TCG) that would save my time.

 

 

 

 

Thanks,

V.Lakshminarayanan

Share this post


Link to post
Share on other sites
Advertisement

It kind of depends how you want to approach the game in terms of visuals (pure top down 2D or a setting including 3D objects). Either way Unity3D is a fine choice in my opinion, especially if you have the most experience with that engine.

Good Luck! Let us know if you make progress smile.png

Share this post


Link to post
Share on other sites

I'd say the new Unity 3D Beta would be a decent pick, but any current version may not.

Though Hearthstone was made using Unity, it used a custom UI solution as the currently established API parameters for handling UI are a bit of a mess...

But, like I said, Unity Beta currently has something very similar to NGUI which was/is an awesome add-on you can get from Unity store to handle this.

 

All of this assumes you'd be using a lot of UI (which I think you would in a TCG?).

Share this post


Link to post
Share on other sites

Hey

thanks a lot everyone for giving me the input. Oh yeah I am going to try the new Unity3D beta and see the new stuff which is shipped along with it. 

Hearthstone was made in Unity? Thats awesome. Right now I am still working on the paper prototyping. We are doing some changes everyday, playtesting and iterating. I have started writing basic functions for the game in Unity, but haven't gone in depth. Do you guys have any suggestions on what kind of design pattern would suit card games? (If I am not wrong Factory pattern? and singleton by default for game/sound manager?) 

 

Thanks for the headsup!

Share this post


Link to post
Share on other sites

We prototyped a Hearthstone clone in Unity for work (before we knew they used Unity).  For the most part it worked out really well.  Our cards were 3D objects so we could do tricks with them.  But we had issues with card text because we were trying to use Unity's built in text rendering.  You would certainly have to go the Blizzard route and figure out a custom system for card text.

 

For cards, we had a pool of 40 or so 'blank' cards that were created when the level was loaded.  We had a image cache for all the card images that we just let images get loaded from disk as needed and then passed around a shared texture.  Text was Unity's 3D text, it was not pretty at all (this was our biggest issue for the demo).  When a card was drawn from your pile or played by the opponent we pulled a blank card from the pool and constructed it.  Once a card was removed from play it went back to the pool to be used again.

 

Sound manager for all our games at work is a singleton.  Kind of lazy on our part but that is something there is only ever going to be one of.  But you can make the point that only your game 'manager' (quoted since manager seems to be a bit taboo around here) needs to know about the sound system since it would know when cards are played or when effects happen.  There is no reason for your game manager to be a singleton if you properly set up your state management.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By Hive Entertainment
      I have already chosen my favorite from the concept artist which one do you like better 1 2 or 3?
       
      Also still looking for a writer and a 3d artist message if you are interested!

    • By Armaan Gupta
      Hey There,
      I am a developer and Im working on a blockchain based infinite runner type game. Right now, I am working on releasing the beta version with a couple other game developers, but would love to expand the team and have other talented and bright people contributing. The game portion of the project isnt very complicated, and wouldnt require anyone to pull thier hair out for it.
      If you are interested in joining a project, interested in the idea, or would like some more information, please don't hesitate to ask either by commenting, discord (username: Guppy#7625), or by email (armaangupta01@gmail.com).
      Thank you!
    • By Joydeep Mani
      I am trying to build a particle system for unity based on "Destiny particle architecture " released in Siggraph.
      I encounter a problem in trying to understand how they iterated this:

      Converted to spline function and the result is

      i wanted to know how did they converted the function in the editor to represent the graph ??
       
    • By Xerath Dragons
      This is my first experiment use for create my original character little cute dragon chibi use zbrush and blender and use unity3d assest free for enviroment scene you have feedback?
       


    • By Aryndon
      Project Redemption is an semi-fantasy RPG with a linear story and an elaborate combat system.
      We are building in Unity and are currently looking animators and artists.
      What we are looking for
      -Someone who is okay with split revenue/profits when finished
      -Collaborate with others in the team. Do you have an idea/thought on what should be included? Tell us!
      -Someone who wants to work with people that are passionate about this project
      If you are interested. Please message me and I will get back to you as soon as possible! Or add me on Discord AJ#6664
    • By Aggrojag
      Hello!
      I'm working on a game that is a narrative driven dark comedy with some small aspects of platforming and puzzle solving. The project is rather small as well. It touches on topics such as suicide, mental illness, family, corruption, free-will, and redemption.
      This project is exercise in polish, this means some experimentation will be needed along with some reworking of assets as they're provided.
      This will be a revshare model.
      First, I'm looking for a 2D sprite artist, not pixelated, that can compliment the style of the attached images, and be similar to the temporary character.
      We are looking to bring on a SFX designer at this time. Full list of required SFX will be available upon request, as well as a build with all elements related to sound implemented in some form (many SFXs pulled from the web for now). Will likely require some field recording, and some pretty strange SFX for when things get weird. I imagine a good portion of these will be quite fun to create.
      Lastly, I'm looking for a male voice actor, English should be your primary language. There will be at minimum two characters that will need to be brought to life through vocals. The first voice is similar to Marvin from Hitchhiker's Guide to the Galaxy. A reference for the second voice would be a mix of Ren (Ren & Stimpy), and Android 21 (DragonBallFighterZ). Due to formatting, I'm not including YouTube links in the post, sorry.
       
      WIP Scene with our custom shaders attached (platforms are lazily placed, as this was an asset test):

      A scene with dynamic lighting and temp character:

       
      Unshaded asset:

      If you made it to the bottom, thank you, and I look forward to hearing from you.
    • By SickTwistGames
      Ok, firstly, Hi.
       
      This is my first post on this forum. I am an Indie Dev making my first game so bear with me when I say dumb stuff, I'm on a huge learning curve.
       
      My first question is about inventory systems for unity. I am trying to make a survival type game with crafting. I have purchased Inventory manager pro by devdog from the unity asset store and it seems like a pretty powerful assett but for an intermediate coder its a little tough to use.  I'm beginning to wonder if it was the right purchase.
      So my question is.... does anyone have any experience of inventory plugins / systems for unity and can anyone reccomend a system to me?
      It needs to have the following: Loot system, crafting system, character sheet, blueprint system,  character stats system. Ideally with as little coding as possible.
       
      Thanks
    • By ethancodes
      I've got a bug with my brick breaker style game. The bricks move down one line at a time ever 1.5 seconds. What appears to be happening is occasionally the ball will be just about to hit the brick when the brick moves down a line, and now the ball is behind it. I'm not sure how to fix this. I have two ideas but I'm not sure of implementation. 1 solution would be to check where they were and where they are going to be before rendering the frame. Then if they crossed paths, then register the brick as hit. Solution 2 would be change how the bricks move. I could maybe slide them down line by line, instead of a jump down. I'm not sure of this will fix the issue or not. Any ideas?
    • By Pixeye
      I wrote an extension for unity inspector that allows to group/fold variables. 
      Available on github  , cheers!

       
    • By rakshit Rao
      I'M interested in programming tools (For animation, UI, etc). Can anyone suggest me the resources where I can start learning or which technologies I need achive it.
       
      Thanks,
      Rakshit
  • Forum Statistics

    • Total Topics
      631067
    • Total Posts
      2997736
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!