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OpenGL CreateDC Failed Message

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Hi... I am in the process of programming a platformer game using OpenGL for graphics and Box2D for physics. My only previous experience with graphics was using the SFML library to program a game that does not make any use of physics. I have a little knowledge of the Box2D physics engine since I messed around with the tutorials on iForce2D, but I have very little experience with OpenGL. In order to get a little more acquainted with OpenGL, I wrote a simple code that creates a window and draws a simple shape into it.
Here's the code:
#pragma once

void Render_All()
glColor3f(1, 0, 0); glVertex2f(0.5, 0.5);
glColor3f(1, 0, 0); glVertex2f(0.5, -0.5);
glColor3f(1, 0, 0); glVertex2f(-0.5, -0.5);
glColor3f(1, 0, 0); glVertex2f(-0.5, 0.5);
int main(int argc, char** argv)
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(300, 300);
GLenum Error = glewInit();
if(GLEW_OK != Error)
fprintf(stderr, "GLEW Error");
return 0;
The code compiles fine. The output comes out as expected. The only problem is, I get this message in the console window:
fghInitialize: CreateDC failed, Screen size info may be incorrect. This is quite likely caused by a bad '-display' parameter.
Sniffing around the internet, I found out this is called from the freeglut_init.c file. Apart from that, I couldn't find any way of solving it. How do I solve this? Please help. Thanks.
P.S. : This was done in Visual Studio 10. I did the same program in another PC (laptop) under the same conditions, and this message did not occur. So, it is likely a hardware problem. Still, it does not explain how to solve it, though. Please help.

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