Hello,
I am aware that the question is tricky: taking into account the common fileformats that allow to import meshes with color information (e.g. OBJ), what is the best light settings for my default lights in a scene, so that the imported object looks "as it was meant to look"? I am not talking about the light intensity, but rather the appropriate proportions between ambient, diffuse and specular components.
I currently use values similar to:
overall ambient light component (not bound to a light source): 0.2
ambient light component (bound to light source): 0.25
diffuse light component (bound to light source): 0.5
specular light component (bound to light source): 0.6
but the imported object shapes sometimes do not look contrasted enough. I understand that I have to increase the diffuse and/or specular components, but in which proportions?
Thanks for any hint.