Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

firlefanz

Changing dxinput properties in runtime

This topic is 6045 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HI! I have a problem with DXINPUT.KEYBOARD / .JOYSTICK When I set the Joystick (or Keyboard) in the Form on Enabled, it does work in my game. But if I set the J (or K) on disabled in the form, and in the game I set it again on enabled, nothing happens, it stays disabled. What can I do to change the enabled property of my DXInput devices in RunTime? Please help me out Firlefanz

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!