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Visual Programming Language for Shading?

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I was wondering if there were any sort of graphic programming languages, as used in UE3/4 (unreal engine) to do shaders. I haven't really found any sort of abstract solution which simply supplies a tool to create shaders and a compiler to generate the appropriate glsl/hlsl code for the shader. Is there any such api, open source or otherwise? If not i was wondering why not? Is it too difficult to abstract, or would the advantages of using such a system be negated by abstracting it to be integratable into any game engine?

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Take a look at Directed Graph Shader Language.

 

This is directx specific tool meaning you wont be able to create GLSL with it. One challege with shaders is they are usually tied to a specific game engine. That makes it harder to have a generic shader making tool you can use anywhere.

Edited by HappyCoder

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