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Jamius Siam

anyone have experience of selling Android game?

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have anyone sold Android games in play store?
if so, how much u've earned in about one month?
I'm working on a game project...
I just curious to know if it will be beneficial....

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have anyone sold Android games in play store?
if so, how much u've earned in about one month?
I'm working on a game project...
I just curious to know if it will be beneficial....

You have games that probably make cents, maybe some dollars, and you have games that make thousands per day. I'm not sure how knowing the earnings of other projects will help yours, but it depends on different factors.

 

Does it have ads?

Does it have In-App-Purchase?

Is it free? (there are non-free games with in-app-purchase too)

 

It would be better to create a marketing plan, to define your monetization model and to estimate your earning based on different number of active players. You'll have a better idea with that approach, looking at other games numbers will give you pretty useless information I think.

Edited by DiegoSLTS

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I think you put this in wrong category.


Definitely. Selling games is a Business question, so I'm moving this to the Business forum.

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I have 4 apps on the google play store, I'm not sure how much money I would make because they are all free, but I can tell you about how many downloads I'm getting.

Without any advertising my most popular app has had about 450 downloads in 7 months, In total all my apps have around 700 downloads.

If I was selling the apps that would probably be a lot less.

 

Generally people are most successful with a free trial version of an app so that people can see what they are buying.

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As outlined, its already very hard to find a spot. Also Android has an "apk" issue.

 

So, I'd rather see if I can tailor games to fit in in-app-purchase and in-game-advertisement to set "free"

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Even good, high-quality games fail to find a market every day in these economies, for whatever reason.


This is so depressing. The world has become a lottery :-(

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The world has become a lottery


There was a time when it wasn't??

 

Not too sure about that but I think there was more low hanging fruit. In 1993 or so it might have been possible to monetise a game on a platform like the Amiga for about €50 or something whereas now everyone and their grandmother is an App developer, free apps of course because it is hard to still sell one for even $.99

I'm not saying a game didn't have to be very good but I mean to say that nowadays even excellence is absolutely not a guarantee for success.

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