prototype for 'bool Game::init(const char*, int, int, int, int, int)' does not match any in class 'Game'|candidate is: bool Game::init()|
I gone through it a few times and tried to refollow the guide. Maby its something simple I missed, but Im stuck. Any help is appreciated, thanks. The codes:
#ifndef INCLUDES_H_INCLUDED
#define INCLUDES_H_INCLUDED
#include<SDL.h>
#include<SDL_image.h>
#include<iostream>
#include<cstdlib>
#include<time.h>
#include<math.h>
#include <windows.h>
using namespace std;
#endif // INCLUDES_H_INCLUDED
Game.h:
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
#include"includes.h"
#include "SDL.h"
class Game
{
public:
Game();
~Game();
bool init();
void render();
void update();
void handleEvents();
void clean();
bool running() { return m_bRunning; }
private:
SDL_Window* m_pWindow;
SDL_Renderer* m_pRenderer;
bool m_bRunning;
};
#endif // GAME_H_INCLUDED
Game.cpp:
#include "Game.h"
bool Game::init(const char* title, int xpos, int ypos, int width, int height, int flags)
{
// attempt to initialize SDL
if(SDL_Init(SDL_INIT_EVERYTHING) == 0)
{
std::cout << "SDL init success\n";
// init the window
m_pWindow = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
if(m_pWindow != 0) // window init success
{
std::cout << "window creation success\n";
m_pRenderer = SDL_CreateRenderer(m_pWindow, -1, 0);
if(m_pRenderer != 0) // renderer init success
{
std::cout << "renderer creation success\n";
SDL_SetRenderDrawColor(m_pRenderer,
255,255,255,255);
}
else
{
std::cout << "renderer init fail\n";
return false; // renderer init fail
}
}
else
{
std::cout << "window init fail\n";
return false; // window init fail
}
}
else
{
std::cout << "SDL init fail\n";
return false; // SDL init fail
}
std::cout << "init success\n";
m_bRunning = true; // everything inited successfully,start the main loop
return true;
}
void Game::render()
{
SDL_RenderClear(m_pRenderer); // clear the renderer tothe draw color
SDL_RenderPresent(m_pRenderer); // draw to the screen
}
void Game::handleEvents()
{
SDL_Event event;
if(SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
m_bRunning = false;
break;
default:
break;
}
}
}
void Game::clean()
{
std::cout << "cleaning game\n";
SDL_DestroyWindow(m_pWindow);
SDL_DestroyRenderer(m_pRenderer);
SDL_Quit();
}
main.cpp:
#include "Game.h"
// our Game object
Game* g_game = 0;
int main(int argc, char* argv[])
{
g_game = new Game();
g_game->init("Chapter 1", 100, 100, 640, 480, 0);
while(g_game->running())
{
g_game->handleEvents();
g_game->update();
g_game->render();
}
g_game->clean();
return 0;
}