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Metus

Best All-Around 3DFile Format?

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I''m designing a isometric 3D Engine with Fixed Camera and I''m planning to use 3D Models as "sprites", but wich format should i Go with? I''ve been looking in the Quake2-Format (.md2) but should i try Quake3 (.md3) or Halflife (.mdl?) or anything else? or should i go for something totally different? These models is supposed to be for Characters (Multi-Framed) Thanks in Advance

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