Jump to content
  • Advertisement
Sign in to follow this  
MrKyleMann175

Implementing pathfinding into AI

This topic is 1477 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i'm attempting to create an AI pathfinding that is grid based, i've created the pathfinding in console form so that it displays the program searching the grid by using different pathfinding methods(e.g breadth first) but i can't seem to fiqure out how to implement the pathfinding into a 3d world, i'm guessing that i'm supposed to create a 2d array (int array[10][10]) but from that i don't know what to do in terms of having an AI search the grid in the 3d world and finding the quickest way past the obstacles, it may be a simple transfermation from console to 3d but i don't seem to understand it, please help me out smile.png

Edited by MrKyleMann175

Share this post


Link to post
Share on other sites
Advertisement
For 3D pathfinding the standard tool of the trade is the navigation mesh, often referred to simply as "navmesh." Some web searches on that term should point you in the right direction.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!